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FUNDAMENTALS OF FILLING THREE-DIMENSIONAL MODELS WITH POLYGONS

Zuev Dmitry Denisovich  (Graduate student, Federal State Budgetary Educational Institution of Higher Education "Penza State Technological University", Department of "Information Systems and Technologies")

The aim of the research is to study and systematize the basic principles, methods and tools for filling three-dimensional models with polygons in order to improve their quality and performance. The results of the study can be useful for specialists in the field of 3D modeling and game development, as well as for teachers and students of relevant specialties. The relevance of the topic is due to the widespread use of three-dimensional modeling in various fields such as architecture, design, film industry, gaming industry and others. Filling models with polygons is an important stage of the modeling process, on which the quality and detail of the final product depend. Optimization of this process allows you to speed up work on projects and increase their competitiveness in the market.

Keywords:Modeling, polygon filling, three-dimensional models, model topology, texturing

 

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Citation link:
Zuev D. D. FUNDAMENTALS OF FILLING THREE-DIMENSIONAL MODELS WITH POLYGONS // Современная наука: актуальные проблемы теории и практики. Серия: Естественные и Технические Науки. -2024. -№07/2. -С. 99-104 DOI 10.37882/2223-2966.2024.7-2.13
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