Kharchenko N. L. (Senior Lecturer
Russian Presidential Academy of National Economy and Public Administration (Moscow))
Bagdasarova I. Y. (Senior Lecturer,
Moscow State Institute of Steel and Alloys (University of Science and Technology))
Lutsenko N. S. (Senior Lecturer,
Moscow Institute of Physics and Technology (National Research University))
Zhirnova E. S. (Teacher of History, law and Social Studies
Municipal Budgetary Educational Institution M.I.Nedelin Public School №61 (Lipetsk)
Master of the Institute of History, Law and Social Sciences
Lipetsk State Pedagogical University named after P.P. Semenov-Chan-Shansky)
Beliaeva Iu. A. (Senior Lecturer
St. Petersburg State Agrarian University)
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This article is devoted to the need to use a digital gaming environment in the form of multimedia learning technologies in the educational process in order to increase the interest of students, and, as a result, the quality of assimilation of educational material. Multimedia learning technologies developed in recent years, based on games or in which elements of the game are used, confidently occupy their niche in the educational process.
Keywords:digitalization, gaming environment, computer games, education.
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Citation link: Kharchenko N. L., Bagdasarova I. Y., Lutsenko N. S., Zhirnova E. S., Beliaeva I. A. Digital gaming environment as a promising direction in education // Современная наука: актуальные проблемы теории и практики. Серия: ГУМАНИТАРНЫЕ НАУКИ. -2023. -№02. -С. 86-91 DOI 10.37882/2223-2982.2023.2.35 |
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